[Modeling]
[Rendering]

 

I always use the Catmull-rom antialiasing filter, cause it is sharp, and i like the effect in the image.

About GI, primary bounces : Irradiance Map, and secundary bounces : Light cache.

The final render is a TGA file, with alpha channel , to use later in photoshop for the post production. I also take some different passes, as Reflection filter, Global illumination, raw lighting, raw vrayshadows, and so. Sometimes i don't need them, but it is good to have them....:)

In this case, postproduction is minimal....just a touch in highlights.

Here is a view of the render setup. (dragable image)

Render setup - Vray
That is all.I hope this little making of was useful and interesting. :)

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